Field Manual
Survivor Reference · Chernarus / Livonia / Sakhal

Chernarus Field Manual

Everything that kills you in DayZ and everything that stops it — with the actual items pictured so you recognise them on a shelf at a glance.

CURRENT THROUGH GAME UPDATE 1.29 · AUG 2026 · VANILLA VALUES

On-Screen Icons

The actual HUD badges — click one to jump to the fix

These are the real indicator icons from the game's HUD (bottom-right of your screen). Small Ʌ arrows above a badge mean your stomach is still digesting and that stat is rising; V arrows mean it's falling.

Good — keep these lit
Warnings — act soon
Injuries — fix immediately

Vitals

How dying actually works
Health
0 – 100
Hits zero = dead. Regenerates only when blood is near full and you're fed and watered.
Blood
2,500 – 5,000
Drops from bleeding. Below ~2,500 you black out. Bandage first, then eat.
Energy + Hydration
Keep both white
The regen engine. "Stuffed" = maximum recovery rate.
Shock
Invisible KO bar
Melee, falls and pain build shock; enough knocks you out at full health. Epinephrine wakes you.
Golden rule: stop the bleed → eat and drink to the brim → stay warm and dry. That sequence out-heals everything except the diseases below.

Sickness & Disease

Cause → prevent → cure

Each card wears the actual HUD badge the game shows for that condition (yellow → orange → red = severity). Match the badge and symptom message to the card, take the pictured cure, and keep food and water high while it clears. The wrong pills do nothing.

in-game badge

Wound Infection

Deadly
Cause
Bandaging with dirty rags or stitching with an unsterilised sewing kit.
Symptoms
"My wound is itchy" during incubation → fever, shaking, steady health loss.
Prevent
Disinfect rags and sewing kits before use — ten seconds that saves your life.
Cure
TetracyclineTetracycline at the itchy stage kills it outright; full-blown needs repeat doses + forced food and water.
in-game badge

Gas Poisoning

No cure
Cause
Contaminated zone with exposed skin, damaged NBC parts, or a spent filter.
Symptoms
Coughing → blurred vision → coughing blood → death in minutes.
Prevent
Complete undamaged NBC suit + gas mask + fresh filter — see Gas Zones.
Cure
None. Once you're coughing blood in the cloud, it's over.

Kuru

No cure
Cause
Eating human meat, fat or guts. Yes, even cooked.
Symptoms
Uncontrollable laughing fits and hand tremors — aim ruined, position given away.
Prevent
Don't eat people. Ask what animal traded food came from.
Cure
None. Permanent until death.
in-game badge

Hemolytic Reaction

Deadly
Cause
Blood transfusion of an incompatible type.
Symptoms
Rapid collapse into unconsciousness, usually death.
Prevent
Blood test kit on both people first; unknown donor → use saline instead.
Cure
Blood test kitNone once it starts. Chart is in the Med Kit section.
in-game badge

Cholera

Serious
Cause
Unpurified pond, river or stream water; sharing bottles with a sick player.
Symptoms
Vomiting, rapid thirst and energy drain — it dehydrates you to death.
Prevent
Wells are always safe. Otherwise chlorine tablets, or boil in a pot over fire.
Cure
TetracyclineTetracycline — redose as it wears off, drink constantly to outpace fluid loss.
in-game badge

Salmonellosis

Serious
Cause
Raw or rotten food, or eating with bloody hands after skinning.
Symptoms
"My stomach grumbles violently" → vomiting up everything you eat.
Prevent
Cook all meat and fish fully; wash hands or wear gloves when gutting.
Cure
Charcoal tabletsCharcoal tablets — stop eating until vomiting ends, then refill slowly.
in-game badge

Influenza / Cold

Serious
Cause
Staying cold and wet; standing near sneezing, coughing players.
Symptoms
Sneezing and coughing (audible to everyone hunting you), fever.
Prevent
Stay dry and layered; multivitamins boost immunity while exposed.
Cure
TetracyclineTetracycline + get warm, dry and fed. Untreated it worsens.
in-game badge

Chemical Poisoning

Serious
Cause
Drinking disinfectant, alcohol tincture, gasoline — things with warning labels.
Symptoms
Vomiting and health drain, entirely self-inflicted.
Prevent
Disinfectant sterilises rags. It is not a beverage.
Cure
Charcoal tabletsCharcoal tablets, water, and time.
in-game badge

Hypothermia

Serious
Cause
Rain, swimming, snow (all of Sakhal), night travel without layers.
Symptoms
Shivering (ruins aim), flu risk, health drain at "freezing".
Prevent
Dry layered clothes, raincoat, heat packs in a pocket, fires.
Cure
Heat packFire + dry clothes. Hot springs on Sakhal heal it instantly.
in-game badge

Unconsciousness

Serious
Cause
Shock damage, blood under ~2,500, a headshot your helmet barely stopped.
Symptoms
You're on the floor and someone is going through your pockets.
Prevent
Keep blood high; wear a helmet and plate carrier.
Cure
EpinephrineEpinephrine wakes instantly; saline or blood IV fixes the cause.
in-game badge

Bleeding

Serious
Cause
Gunshots, knives, infected swipes, barbed wire, broken windows.
Symptoms
Blood-drop icon, red pulses, a blood trail others can follow.
Prevent
Armour, distance, and not vaulting through glass.
Cure
BandageBandage per wound; deep cuts need a disinfected sewing kit.
in-game badge

Fractures

Nuisance
Cause
Falls, vehicle crashes, heavy melee hits to the legs.
Symptoms
Broken leg: forced hobble or crawl, pain shakes.
Prevent
Don't jump off things. Ladders exist.
Cure
SplintSplint (stick + rags/bandage/tape) restores walking; morphine mends instantly.

The Med Kit

What it looks like · what it fixes

Six items solve nearly everything: tetracycline, charcoal, bandages, disinfectant, a splint, multivitamins. The rest is for fixing other people.

Tetracycline pills
TetracyclineCholera · flu · wound infectionHOSPITALS · CLINICS · AMBULANCES
Charcoal tablets
Charcoal TabsFood poisoning · chemicalsHOSPITALS · HOUSES
Bandage
Bandage / RagsBleeding — disinfect rags first!EVERYWHERE · CUT CLOTHING
Disinfectant spray
DisinfectantSterilises rags & sewing kitsHOUSES · MEDICAL
Iodine tincture
IodineSame job as disinfectantMEDICAL
Multivitamins
MultivitaminsImmunity boost before risky travelMEDICAL · HOUSES
Chlorine tablets
Chlorine TabletsPurify a bottle of dirty waterMEDICAL · CAMPING
Painkillers
PainkillersPain screen-shakeHOUSES · MEDICAL
Morphine auto-injector
MorphineInstantly mends a broken legHOSPITALS · AMBULANCES
Splint
SplintWalk on a fracture (craftable)MEDICAL · CRAFT IT
Epinephrine
EpinephrineWakes the unconscious instantlyHOSPITALS · AMBULANCES
Saline bag
Saline Bag + IVRestores blood — no type riskHOSPITALS · MED CAMPS
Blood bag kit
Blood Bag KitFaster than saline — must match typeHOSPITALS
Blood test kit
Blood Test KitReveals blood type before transfusionHOSPITALS · CLINICS
IV start kit
IV Start KitTurns saline/blood bags into IVsHOSPITALS
Sewing kit
Sewing KitCloses deep wounds — disinfect firstHOUSES · WORK SHEDS
Heat pack
Heat PackHours of warmth — Sakhal essentialCAMPING · HUNTING
First aid kit
First Aid Kit3×3 pouch that holds all of the aboveMEDICAL · VEHICLES
Blood types — who can take what

O− gives to everyone; AB+ takes from everyone. Test both people or use saline.

O−
UNIVERSAL DONOR
O+
gives to all +
A−
gives to A / AB
A+
gives to A+ / AB+
B−
gives to B / AB
B+
gives to B+ / AB+
AB−
gives to AB only
AB+
UNIVERSAL RECIPIENT

Weapons

Tier · stats · exact magazines

Every card shows the gun, its tier, four stats, and pictures of the magazines it actually takes. The colour dot is the ammo family — match the dot and the mag name and it feeds. PWR = damage per shot · RNG = effective range · ROF = rate of fire · CMN = how commonly it spawns.

S best-in-slot A excellent B solid C early game
Assault Rifles
S
M4-A1

M4-A1

5.56×45
PWR
RNG
ROF
CMN
30rd STANAG60rd STANAGSTANAG 30 / 60 · Mag-C 10–40

Find Tier-4 military, heli crashes. Most attachment options in the game.

S
KA-M

KA-M

7.62×39
PWR
RNG
ROF
CMN
30rd KA-M mag75rd KA-M drumKA-M 30 · 75rd drum (heli/gas zones)

Find Military. Hits far harder than 5.56; the drum is the game's biggest mag.

A
LE-MAS

LE-MAS

5.56×45
PWR
RNG
ROF
CMN
25rd LE-MAS mag25rd LE-MAS only — heli crashes

Find Heli crashes only. Highest DPS rifle; mags are the bottleneck.

A
KA-74

KA-74

5.45×39
PWR
RNG
ROF
CMN
30rd KA-74 magKA-74 30 / 45rd

Find Military. Soft recoil, plentiful ammo inland.

B
M16-A2

M16-A2

5.56×45
PWR
RNG
ROF
CMN
30rd STANAGSTANAG 30 / 60

Find Military. 3-round burst; the budget M4.

B
AUR A1

AUR A1 / AX

5.56×45
PWR
RNG
ROF
CMN
30rd AUR magA1: 30rd AUR only · AX: also takes STANAGs

Find Military. Bullpup; the AX variant adds rails and western mags.

B
KAS-74U

KAS-74U

5.45×39
PWR
RNG
ROF
CMN
30rd KA-74 magKA-74 30 / 45rd

Find Police, military. Fits in large backpacks — the hidden AK.

B
KA-101

KA-101

5.56×45
PWR
RNG
ROF
CMN
30rd KA-101 mag30rd KA-101 only — not STANAG!

Find Military. AK reliability in NATO calibre.

Snipers & Battle Rifles
S
VSD

VSD

7.62×54R
PWR
RNG
ROF
CMN
10rd VSD mag10rd VSD

Find Heli crashes. Semi-auto, suppressor-capable — the long-range king.

S
LAR

LAR

7.62×51
PWR
RNG
ROF
CMN
20rd LAR mag20rd LAR

Find Heli crashes. Full-auto .308 — the most feared PvP rifle.

A
VS-89

VS-89

7.62×54R
PWR
RNG
ROF
CMN
10rd VS-89 mag

Find Military. Bolt action — the most accurate rifle in the game.

A
DMR

DMR

.308 WIN
PWR
RNG
ROF
CMN
10 / 20rd DMR mags · takes western scopes

Find High-tier military. Semi-auto .308 with a big kick between shots.

A
SVAL

SVAL

9×39
PWR
RNG
ROF
CMN
20rd SVAL mag10rd VSS mag20rd SVAL · 10rd VSS

Find Heli crashes. Integrally suppressed full-auto — near-silent.

B
Mosin 91/30

Mosin 91/30

7.62×54R
PWR
RNG
ROF
CMN
5rd internal · loads loose or stripper clips · PU scope

Find Hunting stands, police. Cheap thunder, found everywhere inland.

B
M70 Tundra

M70 Tundra

.308 WIN
PWR
RNG
ROF
CMN
5rd Tundra mag · hunting scope

Find Hunting stands, sporting. A day-one scoped hunter.

B
Blaze

Blaze

.308 WIN
PWR
RNG
ROF
CMN
Break-action · 2 rounds, both instant

Find Hunting. Two immediate .308 shots — devastating ambush gun.

B
SSG 82

SSG 82

5.45×39
PWR
RNG
ROF
CMN
5rd SSG 82 mag · fixed 3.5× scope

Find Police, military. Cheap-ammo precision with a built-in scope.

B
VSS Vintorez

VSS Vintorez

9×39
PWR
RNG
ROF
CMN
10rd VSS mag20rd SVAL mag10rd VSS · 20rd SVAL

Find Military. Suppressed marksman rifle, eastern scope rail.

B
Vikhr

Vikhr

9×39
PWR
RNG
ROF
CMN
30rd Vikhr · also VSS & SVAL mags · AP ammo capable

Find High-tier military. Select-fire 9×39 carbine.

C
CR-527

CR-527

7.62×39
PWR
RNG
ROF
CMN
5rd CR-527 mag

Find Hunting. Bolt carbine that shares ammo with the KA-M.

SMGs & Shotguns
A
SG5-K

SG5-K

9×19
PWR
RNG
ROF
CMN
30rd SG5-K magSG5-K 15 / 30rd

Find Police, military. Quiet with a suppressor — ideal town clearing.

A
Vaiga

Vaiga

12 ga
PWR
RNG
ROF
CMN
20rd Vaiga drum5 / 8rd mags · 20rd drum

Find Military, heli. The drum turns doorways into paste.

B
USG-45

USG-45

.45 ACP
PWR
RNG
ROF
CMN
25rd USG-45 mag25rd USG-45

Find Military. Heavy-hitting SMG; shares ammo with .45 pistols.

B
Bizon

Bizon

.380 ACP
PWR
RNG
ROF
CMN
64rd Bizon cylinder mag · takes suppressors

Find Police, military. 64 rounds of sustained quiet fire.

B
BK-43

BK-43

12 ga
PWR
RNG
ROF
CMN
Break-action, 2 shells · sawed-off fits a backpack

Find Farms, hunting. The freshie equaliser.

C
CR-61 Skorpion

CR-61 Skorpion

.380 ACP
PWR
RNG
ROF
CMN
20rd CR-61 mag20rd CR-61

Find Police. Pocket machine pistol for early infected work.

C
BK-18

BK-18

12 ga
PWR
RNG
ROF
CMN
Single shell — one shot, one prayer

Find Farms, houses.

Pistols & Utility
A
Mlock-91

Mlock-91

9×19
PWR
RNG
ROF
CMN
15rd Mlock mag

Find Police, military. Best all-round sidearm.

A
FX-45

FX-45

.45 ACP
PWR
RNG
ROF
CMN
15rd FX-45 mag

Find Military. Double-stack .45 — capacity and punch.

B
CR-75

CR-75

9×19
PWR
RNG
ROF
CMN
15rd CR-75 mag

Find Police. You'll find this before the Mlock.

B
Kolt 1911

Kolt 1911

.45 ACP
PWR
RNG
ROF
CMN
7rd 1911 mag

Find Houses, hunting. Big slow rounds; engraved variant exists.

B
Deagle

Deagle

.357
PWR
RNG
ROF
CMN
9rd Deagle mag · takes a pistol scope

Find Military, police. Loud enough to wake the whole coast.

B
Longhorn

Longhorn

.308 WIN
PWR
RNG
ROF
CMN
Single shot · scopeable

Find Sporting. A .308 pistol — the pocket sniper.

C
Revolver

Revolver

.357
PWR
RNG
ROF
CMN
6-round cylinder — never needs a mag

Find Houses. Never jams.

C
IJ-70

IJ-70

.380 ACP
PWR
RNG
ROF
CMN
8rd IJ-70 mag

Find Houses, police. The day-one pistol; ammo everywhere.

C
Derringer

Derringer

.357
PWR
RNG
ROF
CMN
2 rounds · hides in tiny pockets — survives robberies

Find Houses.

C
Sporter 22

Sporter 22

.22 LR
PWR
RNG
ROF
CMN
Sporter box mags

Find Houses, sporting. Whisper-quiet; headshots still drop infected.

Mag discipline: magazines are gun-specific even within a calibre — a KA-101 mag will not feed a KA-M, STANAGs fit the M4/M16 but not the LE-MAS, and the AUR A1 takes only its own mag. Match the dot and the picture.

Melee Weapons

Ranked by hitting power — 1.29 buffed blunt & crafted

Silent, no ammo, and every axe doubles as a tool. Any knife kills infected instantly and silently from behind (crouch-sneak, attack from the back). Blunt weapons build shock — great for knockouts, slower kills.

Firefighter Axefire stations · also fells trees
S
Splitting Axesheds · chops wood fast
S
Sledgehammershock king — knocks out through helmets · base building tool
S
Swordfast heavy slashes, causes bleeding
A
Pickaxemines stones · heavy swing
A
Machete / Kukrilight, quick, skins animals like a knife
A
Shoveldigs stashes AND cracks skulls
B
Pitchforkbarns · extra reach
B
Crowbarindustrial · bleed chance
B
Pipe Wrenchheavy blunt
B
Baseball Batadd nails or barbed wire to upgrade it
B
Combat / Hunting Knifefastest swing · the stealth-kill tool · skins game
C
Brass Knucklesfast punches, fits in a pocket
C
Electric Cattle Prodnon-lethal knockout — needs a 9V battery
C

Ammo Families

The colour key, with the actual boxes

Rounds spawn loose, boxed, and pre-loaded in mags. Boxes are space-efficient — unbox into stacks before loading.

5.56 rounds
5.56×45M4-A1 · LE-MAS · M16 · KA-101 · AUR
5.45 rounds
5.45×39KA-74 · KAS-74U · SSG 82
7.62x39 rounds
7.62×39KA-M · CR-527
7.62x54R rounds
7.62×54RVSD · VS-89 · Mosin 91/30
.308 rounds
.308 / 7.62×51LAR · DMR · Tundra · Blaze · Longhorn
9x39 rounds
9×39SVAL · VSS · Vikhr — subsonic
9x19 rounds
9×19SG5-K · Mlock-91 · CR-75
.380 rounds
.380 ACPIJ-70 · CR-61 · Bizon
.45 rounds
.45 ACPUSG-45 · FX-45 · Kolt 1911
.357 rounds
.357Deagle · Revolver · Derringer
12ga shells
12 gaugeVaiga · BK-43 · BK-18 — buck & slugs
.22 rounds
.22 LRSporter 22 — quietest round in the game
Where ammo lives: soviet calibres (5.45, 7.62×39, 7.62×54R, 9×39, .380) spawn at inland military and police; NATO calibres (5.56, .308, 9×19, .45) skew to tier-4 military, heli crashes and gas zones. Pick your rifle to match where you live.

Optics & Suppressors

What fits what
Optics
PU scope
PU ScopeMosin 91/30 — the classic budget sniper buildHUNTING · MILITARY
Hunting scope
Hunting Scope4×–12× · fits most hunting rifles: Tundra, Blaze, CR-527HUNTING STANDS
PSO-1 scope
PSO-1 ScopeEastern dovetail: VSD, VSS, SVAL, KA rifles — has rangefinder reticleMILITARY
ATOG scope
ATOG 4×32Western rail (M4 etc.) — reticle drop-compensated for 5.56MILITARY · HELI
Kobra sight
Kobra SightEastern red dot for KA-series close workMILITARY
Reflex sight
Reflex / red dotsWestern rails — pistols & riflesPOLICE · MILITARY
Suppressors
Standardized suppressor
StandardizedWestern rifles: M4-A1, M16, AUR AX, LAR, DMRMILITARY · HELI
Normalized suppressor
NormalizedEastern rifles: KA-M, KA-74, KAS-74U, VSDMILITARY · HELI
Pistol suppressor
Pistol SuppressorPistols & SMGs (9×19, .380, .45)POLICE · MILITARY
Improvised suppressor
Improvised (Bottle)A plastic bottle over the muzzle — a handful of quiet shots, then it shredsCRAFT IT
Free stealth: the SVAL, VSS and Vikhr are suppressed out of the box (9×39 is subsonic), the SSG 82 and VSS ship with built-in scopes, and the Sporter 22 is whisper-quiet with nothing attached. Suppressors wear out — carry a gun cleaning kit.

Gear & Storage

Slot counts from the wiki, ranked
Backpacks — inventory slots
Field Backpackhuge but screams "shoot me"
64
Long Haul Backpacknew in 1.29 · straps + tool slot
64
Mountain Backpackbest warmth of any bag
56
Combat Backpackthe "Tortilla" — military
56
Hunting Backpackquiet colours, hunting stands
42
Drybag Backpackwaterproof — keeps contents dry
42
Leather Backpackcraftable from tanned leather
42
Assault Backpackcompact military
36
Improvised Backpackcourier bag + sticks — craftable
35
Fur Backpackcraftable from pelts
35
Taloon Backpackcommon town find
30
Improvised Courier Bagburlap sack + rope — day one
30
Canvas Bagstraps + tool slot
25
Smersh Backpacktiny but attaches to Smersh vest
24
School Backpacktowns everywhere
24
Vests, rigs & belts
Utility Buttpackattaches to Assault/Smersh vest
24
High Capacity Vest+ 4 grenade slots · no armour
20
Assault Vest+ buttpack = 40 total
16
Smersh Vest+ buttpack + 4 grenades
16
Press Vestballistic protection + 16 slots
16
Hunting Vest+ fishing hook slot
16
Plate Carrierbest armour · 15 with pouches + holster
0–15
Chest Holster1 pistol, drawn instantly
🔫
Tactical Beltsheath + holster + canteen
+3
Clothing — slots & warmth
ItemSlotsWarmthNotes
Down Jacket24●●●●●Warmest jacket in the game — Sakhal royalty
Hunter Jacket24●●●●●Warm + quiet colours
Firefighter Jacket24●●●●●Warm and water-resistant, heavy
Field Jacket24●●●●The M65 — best all-rounder
Tactical Shirt24●●●●●Big slots for a shirt
Gorka / Patrol Jacket24●●●●●Military drip, mediocre warmth
Hunter Pants20●●●●●Best pants: warm + 20 slots
Patrol Pants20●●●●●Military standard
Combat Pants15●●●●●Common at police
Jeans12●●●●●Freshie standard
Raincoat12●●●●Waterproof — wear it over layers in storms
Storage containers — where loot sleeps
Car Tentfits a whole armoury
500
Large Tentmilitary camps
400
Medium Tenteasiest to hide in treelines
200
Barrelalso tans leather & dyes clothes
150
Sea Chestburiable!
100
Improvised Sheltercraftable, near-invisible in bushes
100
Wooden Cratecraftable + buriable · 4 fit in an M3S truck
50
Drysackwaterproof + buriable
20
Ammo Boxdense ammo storage
20
Protective Casewaterproof — electronics live here
12
Persistence: unattended containers despawn after ~45 days. A raised flag on a flagpole refreshes everything within 60 m. Buried stashes (sea chest, crate, drysack + shovel) are invisible to raiders — the meta for your best gear.
Repair kits — what fixes what

Condition runs Pristine → Worn → Damaged → Badly Damaged → Ruined. Ruined is gone forever — repair at "Damaged", not after. Kits can't restore Ruined.

Duct tape
Duct TapeThe universal fixer — clothes, packs, tools, even suppressorsWORK SHEDS · INDUSTRIAL
Sewing kit
Sewing KitFabric clothing & backpacks (and your skin)HOUSES
Leather sewing kit
Leather Sewing KitLeather clothes, boots, holstersHUNTING · FARM
Weapon cleaning kit
Weapon Cleaning KitAll firearms — carry one if you spray full-autoMILITARY · HUNTING
Sharpening stone
Sharpening StoneKnives, axes, machetesFARM · HUNTING
Epoxy putty
Epoxy PuttyHelmets, plastic — gas masks includedINDUSTRIAL
Tire repair kit
Tire Repair KitPunctured vehicle wheelsGARAGES · INDUSTRIAL

Vehicles

Seats · cargo · exact parts to get it running

Every land vehicle needs its wheels, a battery, an ignition plug, and (most) a radiator filled with water, plus gasoline in the tank. Parts attach by hand; check the radiator has water before driving or you cook the engine.

Ada 4x4

Ada 4×4 4 seats · 300 slots

4 wheels + car battery + spark plug + radiator

The offroad king — goes places nothing else can. Two doors only, so groups exit slowly.

Gunter 2

Gunter 2 4 seats · 300 slots

4 wheels + car battery + spark plug + radiator

Fastest car in the game (205 km/h). Spawns everywhere. Also the easiest to wrap around a tree.

Olga 24

Olga 24 4 seats · 400 slots

4 wheels + car battery + spark plug + radiator

Sluggish and turns like a planet, but the biggest boot of any car.

Sarka 120

Sarka 120 4 seats · 300 slots

4 wheels + car battery + spark plug (IN THE REAR) + radiator (front)

Rear-engined — battery and plug go in the back. Confuses everyone the first time.

M1025

M1025 Humvee 4 seats · 300 slots

4 wheels + car battery + GLOW plug (diesel) — no radiator needed

Military spawns. Eats terrain and small-arms fire better than anything else on wheels.

M3S truck

M3S Truck 2 seats · 600 slots

2 front + 4 dual rear wheels + TRUCK battery + glow plug — no spark plug

The moving-base truck: biggest cargo, plus a slot for 4 wooden crates. Don't redline it — internal damage is permanent.

Boat

Boat coastal · Sakhal lifeline

spark plug + gasoline

Ignores every roadblock on the map. On Sakhal's archipelago it's practically mandatory.

The parts, so you recognise them
Car batteryCar BatteryCARS + M1025
Truck batteryTruck BatteryM3S ONLY
Spark plugSpark PlugPETROL ENGINES
Glow plugGlow PlugDIESEL: M1025 · M3S
RadiatorRadiator+ FILL WITH WATER
Gasoline canisterGas CanisterFILL AT FUEL STATIONS

Explosives & Traps

Area denial & door knocking
EGD-5 grenade
EGD-5 FragSoviet frag grenade — cook it or they throw it backMILITARY
6-M7 grenade
6-M7 FragNATO frag — bigger punchTIER-4 MILITARY · HELI
Flashbang
FlashbangBlinds and deafens — breach tool for buildingsPOLICE · MILITARY
Smoke grenade
EGD-2 SmokeCover for crossing open ground, or a signalMILITARY
Land mine
Land MineKills vehicles & legs — disarm crouched with pliersMILITARY
Bear trap
Bear TrapSnaps legs — yours included. Guard your gate with itHUNTING · FARM
Claymore
ClaymoreDirectional blast — the classic doorway surpriseTIER-4 MILITARY
Plastic explosive
Plastic Explosive+ remote detonator — the wall-raiding chargeTIER-4 · GAS ZONES
M79
M79 LauncherLobs 40mm grenades — explosive, smoke & flare shellsHELI CRASHES
40mm grenade
40mm GrenadesThe M79's ammoHELI · MILITARY
Raid maths: walls fall to plastic explosives and grenades far faster than to tools — which is why the real answer to base security is the buried stash, not a taller wall.

Crafting

Combine in hands: A + B → C

Drag one item onto the other. A knife — even a stone one — unlocks half the game.

Day-one survival
Stone knife
Small stone + Small stone
Stones spawn on railway tracks. Skins, cuts rags, sharpens sticks.
Rags
Knife + any clothing
Bandages, rope, fire tinder. Disinfect before bandaging.
Rope
6 rags + 6 rags
Gateway item: backpacks, fences, fishing rods, kits.
Hand drill kit
Tree bark + Short stick
Fire with no matches. Bark comes off trees with a knife.
Torch
Short stick + Rag
Add fat or resin to burn longer. Light + a little warmth.
Splint
Stick + Rags / bandage / duct tape
Walk again on a broken leg without morphine.
Hunting & food
Simple fishing rod
Long stick + Rope, then + hook
Dig worms with a knife. Fish + fire = infinite coastal food.
Bone fishing hook
Knife + Bone
Bones come from any kill — no tackle shop needed.
Small fish trap
Knife + Plastic bottle
Passive sardines while you loot. Bait with worms.
Sharpened stick
Knife + Long stick
Cook meat directly over flames, no pan required.
Tanned leather
Pelt + Garden lime, in a barrel
Sew into a full leather clothing set + backpack.
Bags & stealth
Improvised courier bag
Burlap sack + Rope
First backpack from nothing — 30 slots.
Improvised backpack
Courier bag + Sticks
35 slots, ugly enough that nobody shoots you for it.
Burlap strips
Knife + Burlap sack
Ghillie ingredient.
Ghillie gear
Netting + Burlap strips
Hood, gun wrap or full suit by quantity. Nets: rowboats, fishing spots.
Storage & camp
Wooden crate
8 Planks + 16 Nails
50 slots, buriable. The stash workhorse.
Shelter kit
Rope + 4 Short sticks
Place on flat ground to start a shelter site.
Improvised shelter
Kit + 4 Long sticks + 50 Short sticks
100-slot hideout, near-invisible in bushes. Tarp or pelt variants too.
Buried stash
Shovel + Crate / sea chest / drysack
Invisible underground storage. Memorise the spot — no marker!
Fireplace
Rags / bark / paper + Short sticks
Add stones to upgrade; add a pot to boil water safely.
Base kits
Rope + 2–4 Short sticks
2 sticks = fence kit · 3 = flagpole kit · 4 = watchtower/shelter kit.
Bow note: improvised bows are still removed from crafting (since 0.63) — the wiki lists them as "awaiting reimplementation". For silent hunting use a crossbow, the Sporter 22, or a suppressed 9×39.

Base Building

Build order & bill of materials

Tools for the whole job: shovel or pickaxe, hammer or hatchet, saw, pliers, sledgehammer. Fell trees with an axe for logs; saw a log into 4 planks.

Fence kit → frame

KIT: rope + 2 sticks · BASE: 2 logs + shovel · FRAME: 8 planks + 16 nails

Place the kit, drive the logs, then build upper and lower frames with a hammer in hand.

Fence

Panels → full wall

PANELS: 10 planks + 20 nails (or sheet metal for raid resistance)

Wood is cheaper; metal survives more raid tools. Drape camo nets to kill sightlines.

Planks

Wall → gate

ADD: metal wire + pliers · THEN: combination lock

Wire converts a finished fence into a gate. Use a 4-dial lock — raiders brute-force 3-dials overnight.

Combination lock

Watchtower

KIT: rope + 4 sticks · BASE: 4 logs · FULL 3 LEVELS: ~12 logs · ~207 planks · ~424 nails · 6 sheet metal

A massive nail sink — stockpile boxes of nails; they're the real base-building currency.

Watchtower

Flagpole — stops despawn

KIT: rope + 3 sticks · BASE: 1 log + sledgehammer · SUPPORT: 32 large stones + 6 logs · POLE: 3 logs + 60 nails + wire + rope

A raised flag refreshes everything within 60 m — tents, barrels, walls, buried stashes. It lowers over ~45 days; re-hoist when you visit. No flag, no base.

Flagpole

Storage inside

TENTS · BARRELS · SEA CHESTS · CRATES — see the storage table above

Bury duplicates of your best gear far from the walls. Every base eventually gets raided; buried stashes survive.

Barrel

Hunting & Farming

Meat yields from the wiki · sorted biggest first

Headshots preserve meat — body shots reduce the yield. Skin with any knife, wear gloves or wash after (bloody hands + food = salmonella). The crossbow and Sporter 22 are the silent hunting tools; a suppressed 9×39 works too.

AnimalMeatExtrasDanger
Cow15–20 steakspelt · 3–5 guts · 2–3 fat · bonesNone — walks up to you
Stag / Deerup to 18 steakspelt · 3 fat · 3 guts · 3 bonesNone — but spooks easily
Sheep7–13 steakspelt · up to 8 fatNone
Wild Boar7–13 steakspelt (courier bag) · fat · gutsLow — may charge
Bear5–10 steaks1–2 pelts · fat · gutsExtreme — soaks bullets, sprints you down
Wolf5–10 steakspelt · fatHigh — hunts in packs; howls within 200 m = incoming
Goat5–10 steakspelt · up to 6 fatNone
Hare1–4 legspeltNone — snareable
Chicken1–2 breasts5–10 feathers (fishing lures / fletching)None
Predators: wolves and bears will interrupt your hunt. Climb something, back against a wall, or feed them the deer you just shot and leave. A crossbow bolt or arrow is retrievable from the carcass — free ammo.
Farming — infinite food from one seed
Farming hoe1 · Dig a plotHOE / SHOVEL · OR USE A GREENHOUSE
Tomato2 · Plant seedsFROM VEG: CUT WITH KNIFE
Canteen3 · Water itUNTIL THE SOIL IS DARK
Pumpkin4 · HarvestPUMPKIN = BIGGEST CALORIES
PumpkinBEST YIELD
ZucchiniSOLID
PotatoPLANT THE SPUD ITSELF
TomatoFAST
Bell PepperFAST
Loop: one tomato → knife → seeds → plot → many tomatoes → more seeds. Two plants feed a player forever; a greenhouse near a well is a retirement plan.

Food, Water & Warmth

The slow killers
Eating
  • Cook everything. Raw meat = salmonella; burned meat loses nutrition. Pull it at "cooked".
  • Big game is a jackpot: deer or cow = steaks, fat, pelt, bones, guts.
  • Rotten food poisons even cooked. Fruit rots in your bag — eat it first.
  • Cans never rot; open with a can opener or knife (knife spills some).
  • Fishing beats hunting for calories-per-risk on any coast.
Drinking
  • Wells and pumps are always safe. Memorise your local pump.
  • Ponds and rivers need chlorine tablets or boiling — otherwise see Cholera.
  • Carry two bottles: one clean, one "to be treated".
  • On Sakhal, melt snow or bottle the hot springs — surface water freezes.
Staying warm
  • Wet clothes drain heat — wring them out, dry near (not in) a fire.
  • Heat packs in a jacket pocket buy hours in the snow.
  • The "warmed up" fire buff lingers after you leave — top up before moving.
  • Sakhal hot springs fix hypothermia instantly and mark themselves with steam.
  • Down Jacket + Hunter Pants + Mountain Backpack = the winter loadout (see Gear).
Ten rules that keep you alive
  • Never eat with bloody hands; never drink pond water raw.
  • Disinfect rags when you pick them up, not when bleeding.
  • Two is one: two bandages, two fire sources, two bottles.
  • Gunfire is a dinner bell — loot fast, leave faster.
  • Zigzag open fields; snipers lead straight lines.
  • Log out prone in a bush, never in a doorway.
  • Bury a knife, matches and tetracycline near your spawn coast.
  • The coast teaches looting; inland teaches living. Move inland.
  • Ask traders what animal the meat came from. Watch their face.
  • Trust no one holding a shovel behind their back.

Contaminated Zones

Best loot, worst air

Static gas zones (warning signs) and dynamic strikes (siren + artillery, then a spreading cloud) hold the rarest loot — LE-MAS mags, KA-M drums, VSD, NBC-tier gear — behind air that kills in minutes. This is the full entry kit; every piece must be undamaged:

Gas maskGas MaskUNDAMAGED
FilterFresh Filter+ CARRY A SPARE
NBC hoodNBC HoodSEALS THE MASK
NBC jacketNBC Jacket + PantsFULL SET
Gloves and boots reminderNBC Gloves + BootsONE RUINED GLOVE = DEAD